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- You're supposed to read this file first!
-
- Thorsoft of Letchworth presents...
- DENARIUS AVARICIUS SEXTUS
-
- (A Roman Graphical Adventure Game)
-
- version 1.5
-
- by Mike, Mark and Thomas Thurman.
-
-
- (Welcome to the shareware world's first (as far as we know) graphical
- interactive adventure game about a Roman citizen with red hair.)
-
- The background
- """"""""""""""
- Back in good old A.D. 79, there lived a patrician Roman named Avaricius (Avvy
- to his friends.) He was about 26 years old and about six foot three. He had
- married a woman named Arkata, which was a mistake he lived to regret- she
- never stopped nagging him. His few slaves were so lazy he hardly ever saw them,
- except for one named Crapulus, who was always at least inebriated, if not
- downright drunk- apart from reading Avvy's mail (amazing! he could read) and
- doing the washing-up, he preferred to spend his time with an amphora of wine
- down at the "Canis et Anas" (his local.) (*)
-
- You'd think Avvy had problems enough. However, he also lived in a pleasant
- seaside resort you may have heard of, called Pompeii, and he was unaware
- that in a few hours' time he would be buried alive. Well, maybe. Perhaps,
- with the guidance of his guardian angel from the twentieth century (that's
- where you come in) he might escape both Arkata and the volcano. The date
- is... 24th August, A.D. 79.
-
- (*) = note for non-British players: this is an English term, signifying a
- person's usual drinking establishment.
-
- The aim of the game
- """""""""""""""""""
- To escape from Vesuvius (and Arkata.)
-
- The game
- """"""""
- Use the cursor keys (on the right of the keyboard) to move him about.
- If you want him to walk diagonally, use the key in between the two you need
- (e.g. use PgUp to make him walk up and right.) Enhanced keyboard users should,
- of course, use the numeric keypad arrows rather than the other ones if they
- wish to take advantage of this feature. And don't forget to switch NumLock off
- (if it's on), else you'll just get a lot of numbers on the command line.
-
- You may also use the mouse. See under "Say cheese..." for more information.
-
- Keys
- """"
- (Not the sort that open doors. Keyboard keys.)
-
- Suppose you want to open a door. (Some doors are already open, so you can
- just walk through them. Most doors at the bottom of the screen are like this,
- as are some others.) If the door is closed, type in "open door" (with no
- inverted commas around it, of course) and hit Enter. The game will respond
- "Okay!".
-
- See that "Okay!" message? It came up in a scroll. These are just to let
- you know what's going on. To get rid of one, hit Enter (Esc also works, or
- the plus key.)
-
- (Something else to note: to get a list of everything you're holding, you
- can type "inventory" (or "inv" for short) but it's much easier to press
- Ctrl-I (or even just Tab (for new users: Tab is that key with the two
- arrows on just above either Ctrl or Caps Lock. (It depends on your
- keyboard. (Brackets' revenge!)))))
-
- If you really like choosing things from menus instead of typing commands,
- you may prefer the menu interface. This is brought up by pressing Esc, or
- the / key (like spreadsheets.) Choose an option using the up, down, Home and
- End keys. Hit Enter, or +, when you've got the right one. Use Esc to get rid
- of a menu. This doesn't actually replace the command interface, as you must
- use it to enter passwords, etc, and some puzzles are impossible to solve
- using the menu interface alone because that would be TOO EASY. (which you
- don't want, do you?!)
-
- Also, f7 & f8 change the background colour. You can make the screen really
- abhorrent if you're into that kind of thing :-) , but the main use for these
- two keys will be if and when the CGA version comes out (it probably won't)
- because CGA monochrome can get VERY boring... f2 toggles (nice word, that)
- the sound on or off, so that you won't wake up your spouse or significant
- mother-in-law when you play Avvy in the small hours. (Ever wondered why
- they're called the small hours? They're all made up of minutes!) (Minute, get
- it? Small- Oh, never mind...!) :-)
-
- Say cheese...
- """""""""""""
- How to use Avvy with a mouse: The left button is the same as Enter, the right
- is the same as Esc. Moving the mouse in any one of the eight directions is just
- like pressing that cursor key, so a light touch in that direction is ALL
- that's really needed. The mouse is ENTIRELY optional: you may use it if the
- driver's installed but you don't have to, and you may just use the cursor
- keys, etc., as normal.
-
- You can see if the mouse is installed, because one of the scrolls at the start
- will be mouse information. Use the right key to enter the menu system (from the
- prompt), and when there use the left key to select and the right key to cancel.
- You may lose a scroll by clicking on either side (?!) and if you are asked a
- "yes/no" question, you can use the left key for yes and the right key for no.
-
- If your mouse switches between 3-key and 2-key (MS compatible) mode, like ours
- used to, leave it on the same setting throughout the game, or it will start
- sending silly messages to the computer. This is actually true for quite a lot
- of programs.
-
- Saving and loading
- """"""""""""""""""
- Type "save" or "load". This is useful if you should get struck by lightning,
- or something- you can just reload. (Yes, you CAN get struck by lightning!)
- You will be asked to enter a filename. (Usually a good idea is to name it
- with your name plus a number (e.g. "MARVIN1". This will save a file called
- "MARVIN1.ASG" in the current directory.))
-
- You will then be asked to describe your file. Don't say something stupid like
- "a game file"- that's obvious! Your comment will be saved in the file, and
- displayed when you reload the game, although you don't have to give a
- comment if you don't want to.
-
- Typing in "DIR" will give a list of .ASG files in the current directory.
- "DIR B:" will give all .ASG files on drive B:, etc.
-
- Lion through your Teeth...
- """"""""""""""""""""""""""
- "Avaricius" contains an integrated shoot-'em-up. I know it's not exactly
- "Galaga", but never mind. The game should be self-explanatory. Please note
- that the keys are:
-
- "A" = Up
- "Z" = Down
- "Enter" = Fire
-
- (You are bound to get eaten while playing this. Let's hope that the gods of
- Olympus are on your side. (Jupiter? No, she went of her own accord. (?)))
-
- (This routine has now been polished up slightly, but a few inaccuracies remain
- here. Please note: you need to kill 7 or more lions to continue with the game.
- (It's easy, there's a knack to it. When you've got the knack you can always
- knock over lions, which goes to prove the old saying: Pride goeth before a
- fall...))
-
- Brand loyalty
- """""""""""""
- At the start of the game, on the loading screen, is the message: "Compliments
- of Thorsoft." This is known as a brand. It is embedded within the code. When
- you register, please specify 5 1/4" or 3 1/2" disk. We will then send you an
- up-to-date copy of "Avaricius", branded with your name, together with a review
- copy of another Thorsoft game (currently "Spellchick"). ALL THIS FOR ONLY 5
- QUID / 10 BUCKS REGISTRATION FEE!!!
-
- Enviromental Considerations
- """""""""""""""""""""""""""
- This game is environmentally friendly. It doesn't damage the ozone layer, it
- has never in tests been shown to pollute the Irish Sea with radioactive
- substances, and it was NOT tested on animals (they don't like the jokes
- anyway.) Furthermore, 97% of the jokes used in this release were recycled.
-
- The next game in the series
- """""""""""""""""""""""""""
- Would you like to know what happened to him when he DID get out? (assuming
- you managed it.) Well, so would we. We won't even THINK about starting
- coding the sequel until we get some registrants (e.g. you.) Whether you liked
- this one or not, you'll be pleased to hear that the next one will be (even)
- better. So will the graphics and ESPECIALLY the jokes. We will send a review
- copy of this, or our latest game, to all registrants.
-
- Who borrowed all the giraffe's paperclips?
- """"""""""""""""""""""""""""""""""""""""""
- Just to check if you're still reading. I'm glad to see that you are.
- (What would be the point of me sitting here typing all this if you weren't?)
-
- File logging
- """"""""""""
- If you want to remember your progress through Pompeii, work out where you
- went wrong, and so on, you can redirect output to a file thus:
-
- Instead of: avvy
- type: avvy <SPACE> = <SPACE> filename.ext
- e.g.: avvy = memo.txt
-
- Of course, you can also redirect output to a DOS device: "avvy = prn" copies
- all the info to the printer on LPT1: (for parallel printers. If yours is
- serial, use "avvy = aux" instead.)
-
- The only device you can't log to is "con", which is the screen. This would
- really muck up the screen display if you could (I tried it.) To see whether
- it is or not, a "\" is printed first, then checked to see if it's on the
- screen or not. If it is, the log file is terminated.
-
- >Lines beginning with a prompt character are what you typed.
- "Lines beginning with an inverted comma are what the computer replied.
- (Bracketed lines are "stage directions"; e.g. "The game was restarted.")
-
- (You may also use /q on the command line to hush Avvy up and prevent your
- boss's wrath from flaring up if she hears the strains of "The King of the
- Beoetians" floating across the office.)
-
- Shift-PrtSc
- """""""""""
- There is a screen-dump routine built into Avvy. Press Shift-PrtSc to activate
- it. (Not on the "Back in good old..." or loading screens.) It unhooks itself
- from Int 5 when you leave the program. (Sorry if I'm confusing you...)
-
- Use the option /n on the command line to stop the program hooking Int5. This
- is in case you own one of those super-whizzy EGA screen dump programs which
- are slightly less naff... sorry, more well-polished... than our built-in one.
- (Thanks to Mark, who designed the colour shading on the dump. Great.)
- The /n option is also useful if you haven't got an Epson-compatible and are
- using a special screen-dumping routine.
-
- NB: Epson-compatible is as Epson-compatible does, as the old saying goes (I
- think.) It works fine on our Panasonic KX-P1080. Whether it does on your Epson-
- compatible, or even on your Epson, is only discoverable by you, as clones vary
- a lot. I should think it probably would, but you never know.
-
- For power users.
- """"""""""""""""
- Some power users who have '286s or above may need to have the program slowed
- down slightly for your computer's "brain the size of a planet"! Include on the
- command line the word "/sxxx" (where xxx is any number you like) and then the
- program will delay for xxx milliseconds every step (our Turbo manual says
- they're milliseconds.) Those of you with the tortoise-compatible 4.77Mhz XT's
- will have to grin and bear it, sorry. You don't actually have to use this
- command if you like it as it is, of course.
-
- If you prefer the game to run slightly more slowly, this command can also
- be useful. There is also a routine which slows the game down by reading the
- system clock, so it SHOULD run equally fast on most machines, but you never
- know...
-
- Avvy T-Shirts!
- """"""""""""""
- This is (at the moment) just an idea. We know where we could get them from,
- but we want to know that our users have some support for the game. They
- would probably cost just over a fiver each plus p&p. (You never know, we
- might get some sweatshirts, baseball caps, etc, too if people want them.)
- Of course, this is ONLY for the registrants. Our advice to non-registrants
- is: register!
-
- Your boss is coming!
- """"""""""""""""""""
- OK, you can look back to the screen now, I was only joking. But suppose he (or
- she) WAS coming? With Avvy you're prepared. Just hit ^B or alt-B and then Enter
- and you will get a nice graph showing spring sales for the first quarter.
- (There's an option on the menu that does this, too.) If you watch it,
- you'll see why it was for "spring"! Esc gets you out of this and back to your
- game when SWMBO (She Who Must Be Obeyed) has gone elsewhere. You may press
- any key to pause the graph, so it looks slightly more conventional.
-
- File extensions
- """""""""""""""
- The following special filename extensions are used here (apart from .EXE,
- .DOC and .ME, which should be fairly obvious!).
-
- AVD = AVvy Data file. Nothing interesting to you here, only to the game.
- TRP = "TRiPpancy". Also, uninteresting to you!
- ASG = Avvy Saved Game (the saved positions)
- and BGI = Borland Graphics Interface- needed for EGA.
-
- How was it done?
- """"""""""""""""
- Good question. The pictures were almost all drawn by Mark Thurman, and the code
- was written by Thomas Thurman in Turbo Pascal 5.5, on an Opus PC IV Turbo with
- an AMS mouse. Mike Thurman bought Turbo (and the computer) in the first
- place. Thanks to Mike, Liz, Mandy and Andrew for support and suggestions of
- what we could do.
-
- (If you see a dud picture it was probably drawn by me (Thomas). I'm no artist- I
- got kicked out of Art at school. Sorry. Next time a higher percentage of the
- pictures will be by Mark. (NB: Most of my pictures have now been tidied up
- by Mark, anyway.))
-
- There was only ONE piece of assembler used in the coding, which was written
- by Kent Cedola. We found it on Shareware Marketing disk no.500, and the
- routine has the name of "Gpwtcol". It was one of a set used on TP 3.0 (which
- didn't support EGA) but the set includes one or two very neat routines that
- Borland didn't offer with Turbo Pascal. It was used to speed up the walking
- ("trippancy") routines. (You should have seen it before...!)
-
- Right, back to the documentation... The finished .EXE file was compressed using
- the brilliant public-domain utility "LZEXE" by Fabrice Bellard.
-
- NB: Hands off the files. Anyone who is discovered to have mucked around with
- *ANY* of the Avvy files will have their registration terminated and we will
- NEVER EVER EVER let them re-register! So there. You have been WARNED.
-
- Oh, yes... Virtually all of the places in this game actually existed in towns
- such as Pompeii, but not necessarily exactly as we've shown them or in that
- order. We tried to make it fairly historically accurate, but if you discover
- anything that doesn't fit, take it as surrealism... (halibuts wear
- sunglasses...)
-
- How about support?
- """"""""""""""""""
- Fine. You can 'phone us and ask about the game, or write to us, but you'll have
- to be registered- more info pending on registration!
-
- "Register, or your..."
- """"""""""""""""""""""
- Several shareware programs give the following cheerful message at the end:
- "Register, or your conscience will haunt you for the rest of your life."
- We decided to cheer this up a bit, by making a few improvements!
-
- What on earth is a "pedigree?"
- """"""""""""""""""""""""""""""
- Check the file PEDIGREE.DOC. This contains a list of names. The first one will
- be the name of a member of Thorsoft. This person will have given it to a friend
- or a bulletin board or a shareware library, etc., and this recipient will put
- their name down as no.2. Whoever gets it next will be no.3, and so on. This
- file doesn't have to be completed, but it's nice if you do (of course, you can
- use a nickname like "Cowboy" or "Mouse", or something). You should also add
- your rough geographical location (eg Letchworth, Tewkesbury, New York or
- whatever.) It's then possible to see where on earth (literally) that copy
- of the program's been.
-
- Revision history
- """"""""""""""""
- ver.no. date comments
-
- 1.50 Mar 1992 One or two bugs fixed: firstly, the lions now have to get
- closer to kill you than before, and secondly, Gedalodava's
- legs no longer get left behind at a certain part of the
- game (can't tell you where, it would give away clues!)
- Also you fall down the crack when you reach it,
- not about six feet beforehand, like in previous versions!
- One or two titchy other ones eliminated, too. Oh, yes,
- saying "hello" no longer gets you struck by lightning...
-
- 1.40 Jan 1992 Various shoot-'em-up bugs fixed, also another interesting
- little one- did you know that in 1.30 & below if you
- walked where Didymus was he reappeared? Also, in previous
- versions only registrants were allowed to win. In the
- interests of goodwill and the shareware ethic, this
- "feature" has now been permenantly disabled. See below.
- Plus, the bug that has plagued us since almost the
- beginning has been fixed! Gedalodava no longer leaves
- shadows on the screen. (Would you believe, just one
- variable was wrong? I set it to False, and hey presto! it
- worked.) Oh yes, the three versions prior to 1.40 claimed
- to be v1.10 in the saved files. A flash of lightning has
- been added on MOAG PLC's report, also a proper keyboard
- sink, and the writing effect has been speeded up. "Talk to
- him" now works everywhere, even with Didymus (it didn't
- before.) Also, for some reason all previous versions gave
- the menu option "talk to Gedalodava" in the harbour. That's
- now fixed. Anything else...?
-
- 1.30 Dec 1991 Three Little Bugs sorted out- if you left your house, turned
- round and then walked straight back in again, you hung
- the computer up! This is now fixed, of course. Also a
- small error with the wall outside the Treasurer's house,
- and a bug where if you DIR'd a non-existent drive it
- caused a run-time error.
-
- 1.20 Oct 1991 Fixed an annoying bug which hung the game up if you went
- anywhere near the amphitheatre! (Thanks to Ken Hughes
- for pointing this out.) Also one or two minor ones.
-
- 1.10 Sep 1991 Cleared up minor bugs: incorrect version no. on title
- scroll, slight error on Sinistrus's walking, one joke
- changed, proper branding routines implemented, and
- one or two other slightly annoying, very minor, bugs.
-
- 1.00 Aug 1991 First ever...
-
- This is version 1.50/E/E. (The first E stands for EGA. The second stands for
- English (we might do a Latin version. Who knows?))
-
- OK, OK, we said that 1.30 was vitually bug-free. There is probably some wise
- maxim to cover what happened- about twenty bugs turned up two or three days
- after release! (Yes, I am exaggerating.) I just hope less bugs turn up in
- Spellchick- at the time of writing none are known in the current version.
- After all, the main Avvy program has over 5,000 lines of code, so there are
- bound to be bugs. (I heard the other day that some Microsoft products have
- over 500,000 lines- phew! Pity the valiant souls who have to debug that
- lot!)
-
- In the interests of goodwill to all men, and all that, we have commented out
- the lines that let only registrants win (from v1.4 onwards). Henceforth,
- anyone can. ("Spellchick" has never had this restriction.) If you are playing
- an older version, for some reason, firstly give whoever it is a copy of this
- version, and secondly type the following:
-
- REGISTER <return> <lose scroll>
- THIS VALIANT BAND THIS CHOSEN FEW <return> <lose scroll>
- REGISTER <return> <lose scroll>
-
- And the computer will say "Thanks a lot for registering!" Without this, YOU
- CANNOT WIN. The soothsayer won't let you. We have told him to relax his
- vigilance.
-
- If you know of any bugs in the current release, please tell us. Then you can
- get it out of your system, and we can get it out of ours. (old joke...)
-
- Trademarks
- """"""""""
- Some of the words used in this document are trademarks or registered
- trademarks of their respective owners (who else?). Just so you'd know...
-
- Cast List
- """""""""
- Denarius Avaricius Sextus : our hero
- Arkata : his wife
- Crapulus : his slave
- Gaius Lupus Malus : a rival of Avvy's
- Compactus Discus Romulus : an old friend of Avvy's in the army
- Titus Nervus Pecunia : a worried official
- Gedalodava : a very beautiful slave girl!
- Sinistrus : a left-handed barman
- Julius Selfimportantius
- Noxius : a big-headed guard
- Didymus Tonitrusdeus
- Hicesse : someone who got on the wrong side of Lupus
- Gaius Quicphingus
- Haruspicis : a sly soothsayer
-
- AND... a star guest appearance from an Olympian god...
- (plus his guest)
-
- Press Reviews
- """""""""""""
- (If we add anything to this section, it is not counted as a version change.)
-
- "...You may even be treated to a few corny but amusing jokes! The best part
- of the game has to be the droll conversation between Avvy and his friends.
- Searching the screens for clues and trying out the various commands is also
- good fun. I did, however, find it very difficult, when fighting the lions,
- to control my side of the battle... perhaps you'll do better. ...I would
- recommend it as an addition to your library."
- PC Shareware Magazine, February 1992, p.42.
-
- "Brothers Thomas and Mark Thurman have had a hard year's work... Avvy, the
- game's hero, is in pursuit of his ultimate goal... He is impeded by the
- power of the taxman and the temptations of the vine, but if, in helping him
- in his quest, you lose the ultimate battle and die, you go to heaven and have
- your life evaluated by the gods!!"
- HiFiW3, January 24th 1992, No. 735
-
-
- **** Registration! ****
- """""""""""""
- This is NOT free software. We decided to distribute it as shareware because
- we believe we can trust you. If you don't register we have no incentive to
- continue writing games. (Even if you don't like them, we must get better!) Go
- on, restore our confidence in you. This game costs 8 pounds sterling, or 15 US
- dollars (posting to the USA is expensive, you know!) You must have bought more
- expensive software than that! Our address is:
-
- Thorsoft,
- 71, Baldock Road,
- Letchworth,
- Herts SG6 3JP,
- Great Britain.
-
- Make cheques payable to L.V. Thurman. Thanks!
-
- Site licences are £10 sterling plus 50p per computer (or US$20 plus US$1 per
- computer), should you need a site licence. Certain nameless companies in the
- City of London have, I hear, been using alleged copies of a certain nameless
- game that may, at first sight, bear a vague resemblance to Avvy. Well, now's
- your chance to get a LEGAL clone.
-
- If you want to contact us, you can e-mail us on:
- Ebby: SEND your message to Thomas Thurman.
- CompuServe: send to Mike Thurman, number 100021,3441.
- Dr.Solomon's Fido: send to Thomas Thurman.
-
- (In case your printer doesn't support it, this sign, £, is the pound sign.)
-
- (This game comes to you from Letchworth, the Land of the Black Squirrels, the
- First Garden City- a town where there's only one street!)
-
- Io!
-